Sillypolitik
This year I got involved with creating a card based strategy game created in Unreal Engine! Masterminded by Lev Working and created by my team, Lint Trap Games, the game follows disgruntled laundromat owner Rufus Kreig and his journey to dismantle the HOA, which eventually leads to many more shenanigans.
So, What Do I Do?
I currently serve as the team's producer and lead 2D artist! This is my first real producer role, and I have loved it! While there have been some growing pains, especially learning Jira and Confluence for the first time, I've embraced the challenges. I had the opportunity to flex my muscles with creating character designs, animatics, and concept art and the art direction. Our team lead, Lev, tells me what he envisions, and I make it happen. This experience has been incredibly rewarding, and my team has been amazing. See them here!
Watch the Trailer!
Producing
As the team's producer, my primary responsibilities include organizing our bi-weekly Jira sprints, checking in with the team, and assisting our team lead with any additional needs. Balancing the roles of main 2D artist and producer has been challenging, but by dedicating most of my art creation time outside of class, I'm able to be present for my team. I provide feedback on their work or simply listen as they work through their own challenges.
Responsibilities
-
Getting to know the team, understanding their work styles, and identifying needs I can help meet.
-
Ensuring all work is completed by weekend deadlines.
-
If tasks are not completed, understanding the reasons and adjusting the next sprint accordingly.
-
-
Making sure no one is feeling overworked or underworked.
-
Managing assets in our shared Google Drive.
-
Adding team rules and regulations to our game design document.
-
Creating a style guide.​
-
Helping run our social media (and creating content).

Assets and Art
Art, assets and character designs I have created for the game!
Intro Animatic
What you see right after you click play!

Lint Trap Games
Team Lead, Design
Lev Working
_PNG.png)
Lev Working never stops working, his creative vision is one of the strongest I've seen, but he knows how to take take feedback for the betterment of a project. Sillypolitik would not be what it is today without him!
3D Artist
Camden Gain

Watching Cam work this semester has been such a pleasure, from never opening blender to an expert in six months. He has a crazy work ethic, always looking for ways to make his models better.
Music
Owen Fischer
_PNG.png)
Owen was a late addition to the team, but has melding right in. Creating amazing soundtracks with direction from Sam, he has been a fantastic addition to the team.
Programming, Integration
Mack Moore

Mack is one of the hardest workers I know. He developed an AI capable of thinking ahead and making smart moves in four months. Tell this man to bug fix and he will find 90% of bugs with a few hours and fix them!
Audio, Design
Sameul Clouse

Sam has been a critical part of the team from working on design documents, to making and implementing audio and spearheading play testing in the later months. He's made sure Sillypolitik is fun and playable.
Programming
Steven Ho
_PNG.png)
Coming on to the project Steven did not have a lot of experience with scripting, but he did not let that stop him. Not afraid to ask for help, he always makes sure the bones of Sillypolitik work the best they can. 10/10 programmer!
UI
George Abrams

Sometimes I think George is a mind reader. I tell him a vague description of what a menu should look like and he makes exactly what is wanted above and beyond. Never complaining when the menus are changed for the 10th time.
